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DM_022
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BEISPIEL.SYM
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Text File
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1998-03-14
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8KB
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236 lines
{ IMAGIC Graphic Compiler,
Version 1.0 , R#10000030
Symboltable of B:\BEISPIEL.SOU, 14-01-89
}
RESOLUTION 2;
CON HIGH = 2;
CON MEDIUM = 1;
CON LOW = 0;
CON UP = 2;
CON DOWN = 1;
CON LEFT = 3;
CON RIGHT = 4;
CON DIAGONAL = 5;
CON FULL = 65535;
CON HALF_1 = 43690;
CON HALF_2 = 21845;
CON ALL = 15;
CON IN = 1;
CON OUT = 2;
CON SOURCE = 2;
CON DESTIN = 1;
CON M_REPLACE = 0;
CON M_AND = 1;
CON M_OR = 2;
CON M_XOR = 3;
CON M_INVERS = 4;
CON M_CHANGE = 5;
CON T_NORMAL = 0;
CON T_TRANSP = 1;
CON T_XOR = 2;
CON T_STD = -1;
CON T_BOLD = 1;
CON T_LIGHT = 2;
CON T_ITALIC = 4;
CON T_OUTLINED = 16;
CON T_VERTICAL = 1;
CON T_LEFT = -1;
CON T_RIGHT = -2;
CON T_UP = -1;
CON T_DOWN = -2;
CON T_CENTER = -3;
CON T_BLOCK = -4;
CON T_SAME = -5;
CON T_NEXT = -6;
SCR ATARI = 0;
SCR BLACK = 32512;
SCR WHITE = 32513;
SCR RED = 32514;
SCR GREEN = 32515;
SCR BLUE = 32516;
SCR CYAN = 32517;
SCR YELLOW = 32518;
SCR MAGENTA = 32519;
SCR LWHITE = 32520;
SCR LBLACK = 32521;
SCR LRED = 32522;
SCR LGREEN = 32523;
SCR LBLUE = 32524;
SCR LCYAN = 32525;
SCR LYELLOW = 32526;
SCR LMAGENTA = 32527;
SCR GREY = 32531;
SCR PAT_1 = 32528;
SCR PAT_2 = 32529;
SCR PAT_3 = 32530;
SCR PAT_4 = 32531;
SCR PAT_5 = 32532;
SCR PAT_6 = 32533;
SCR PAT_7 = 32534;
SCR PAT_8 = 32535;
SCR PAT_9 = 32536;
SCR PAT_10 = 32537;
SCR PAT_11 = 32538;
SCR PAT_12 = 32539;
SCR PAT_13 = 32540;
SCR PAT_14 = 32541;
SCR PAT_15 = 32542;
SCR PAT_16 = 32543;
SCR PAT_17 = 32544;
SCR PAT_18 = 32545;
SCR PAT_19 = 32546;
SCR PAT_20 = 32547;
SCR PAT_21 = 32548;
SCR PAT_22 = 32549;
SCR PAT_23 = 32550;
SCR PAT_24 = 32551;
SCR PAT_25 = 32552;
SCR PAT_26 = 32553;
SCR PAT_27 = 32554;
SCR PAT_28 = 32555;
SCR SPEC_1 = 32556;
SCR SPEC_2 = 32557;
SCR SPEC_3 = 32558;
SCR SPEC_4 = 32559;
SCR SPEC_5 = 32560;
SCR SPEC_6 = 32561;
SCR SPEC_7 = 32562;
SCR SPEC_8 = 32563;
SCR SPEC_9 = 32564;
SCR SPEC_10 = 32565;
SCR SPEC_11 = 32566;
SCR SPEC_12 = 32567;
SCR BACK_1 = 32568;
SCR BACK_2 = 32569;
SCR BACK_3 = 32570;
SCR BACK_4 = 32571;
SCR BACK_5 = 32572;
SCR BACK_6 = 32573;
SCR BACK_7 = 32574;
SCR BACK_8 = 32575;
SCR BACK_9 = 32576;
SCR BACK_10 = 32577;
SCR BACK_11 = 32578;
SCR BACK_12 = 32579;
SCR BACK_13 = 32580;
SCR BACK_14 = 32581;
SCR BACK_15 = 32582;
SCR BACK_16 = 32583;
SCR BACK_17 = 32584;
SCR BACK_18 = 32585;
SCR BACK_19 = 32586;
SCR BACK_20 = 32587;
SCR SCREEN = 65535;
FAD ELOCIN = 1 ( WORD:5 [ZM=0], WORD [LM=FULL], SWORD [ANZAHL=500], SCALEX:9999 [X1=250],
SCALEY:9999 [Y1=250], SCALEX:9999 [X2=750], SCALEY:9999 [Y2=750],
SWORD [V_X1=8], SWORD [V_Y1=-1], SWORD [V_X2=-5], SWORD [V_Y2=1] );
FAD DRAGON = 2 ( WORD:5 [ZM=0], WORD [LM=FULL] );
FAD SIMPLE = 3 ( WORD:5 [ZM=0], WORD [LM=FULL] );
FAD BLOOM = 4 ( WORD:5 [ZM=0], WORD [LM=FULL] );
FAD HELI = 5 ( WORD:5 [ZM=0], WORD [LM=FULL] );
FAD HRIGHT = 6 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X=500], SCALEY:9999 [Y=500] );
FAD HLEFT = 7 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X=500], SCALEY:9999 [Y=500] );
FAD FRAME = 8 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X1=0], SCALEY:9999 [Y1=0],
SCALEX:9999 [X2=999], SCALEY:9999 [Y2=999], SCALEX:9999 [BREITE=50] );
FAD SUNRISE = 9 ( WORD:5 [ZM=0], WORD [LM=FULL], WORD [ANZAHL=500], SCALEX:9999 [X=500],
SCALEY:9999 [Y=500] );
FAD MIKADO = 10 ( WORD:5 [ZM=0], WORD [LM=FULL], WORD [ANZAHL=500] );
FAD DAZZLE = 11 ( WORD:1000 [PAUSE=100], WORD:999 [X=500], WORD:999 [Y=500] );
FAD CHESS = 12 ( WORD:1000 [PAUSE=50], BYTE:5 [MASKE=1] );
FAD FLASH = 13 ( WORD:1000 [PAUSE=50], BYTE:5 [MASKE=4] );
FAD FLIP = 14 ( WORD:1000 [PAUSE=10], BYTE:4 [RICHTUNG=RIGHT] );
FAD HARD = 15 ( WORD:1000 [PAUSE=100] );
FAD JOIN = 16;
FAD NOODLEWOOD = 17;
FAD SCROLL = 18 ( WORD:1000 [PAUSE=0], WORD:4 [RICHTUNG=UP], SCALEX:9999 [X1=250],
SCALEY:9999 [Y1=250], SCALEX:9999 [X2=750], SCALEY:9999 [Y2=750] );
FAD SNAKE = 19 ( WORD:1000 [PAUSE=0] );
FAD SPLIT = 20;
FAD SHIFT = 21;
FAD SNEEZE = 22 ( WORD:1000 [ANZAHL=100], SCALEX:9999 [RADIUS=400], SCALEX:9999 [X=499],
SCALEY:9999 [Y=499] );
FAD RASTER = 23 ( WORD:5 [ZM=0], WORD [LM=FULL] );
FAD FOLLY = 24 ( WORD:5 [ZM=0], WORD [LM=FULL], WORD [ANZAHL=500], SCALEX:9999 [X1=400],
SCALEY:9999 [Y1=600], SCALEX:9999 [X2=600], SCALEY:9999 [Y2=400] );
FAD SMEARBOX = 25 ( WORD:4 [MODUS=0], SCALEX:9999 [X1=250], SCALEY:9999 [Y1=250],
SCALEX:9999 [X2=750], SCALEY:9999 [Y2=750], SCALEX:9999 [START_X=0],
SCALEY:9999 [START_Y=0], SCALEX:9999 [ENDE_X=1000], SCALEY:9999 [ENDE_Y=1000],
WORD [SCHRITTE=200] );
FAD FLIPPER = 26 ( WORD:5 [ZM=0], WORD [LM=FULL], WORD [ANZAHL=5000], SCALEX:9999 [X=500],
SCALEY:9999 [Y=500] );
FAD VENICE = 27 ( SWORD:31999 [STEP_1=1], SWORD:31999 [STEP_2=0], WORD:31999 [START=0],
WORD:1000 [PAUSE_1=0], WORD:1000 [PAUSE_2=0] );
FAD FLAP_IN = 28 ( WORD:1000 [PAUSE=100] );
FAD FLAP_OUT = 29 ( WORD:1000 [PAUSE=100] );
FAD MEMORY = 30 ( WORD:1000 [PAUSE=10], WORD:7 [FENSTER=4], BYTE:10 [ANZAHL=3] );
FAD FLAPS = 31 ( WORD:1000 [PAUSE=50], SWORD:7 [BREITE=-2] );
FAD BLURB = 32 ( WORD:1000 [PAUSE=10], WORD:20 [ACHSEN=3], BYTE:2 [MODUS=IN] );
FAD BYTES = 33 ( WORD:32000 [ANZAHL=25000] );
FAD BITS = 34;
FAD FASTSCROLL = 35 ( BYTE:4 [RICHTUNG=UP] );
FAD PLOT_TO = 36 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X=500], SCALEY:9999 [Y=500] );
FAD PLOTLINE = 37 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X1=200],
SCALEY:9999 [Y1=500], SCALEX:9999 [X2=800], SCALEY:9999 [Y2=500] );
FAD CIRCLE = 38 ( WORD:5 [ZM=0], WORD [LM=FULL], SCALEX:9999 [X=500], SCALEY:9999 [Y=500],
SCALEX:9999 [RADIUS=250], SCALEX:9999 [RAND=5] );
FAD BOTTLENECK = 39 ( SWORD:2 [MODUS=1] );
FAD BOX = 40 ( WORD:4 [MODUS=0], SCALEX:9999 [X1=250], SCALEY:9999 [Y1=250],
SCALEX:9999 [X2=750], SCALEY:9999 [Y2=750] );
FAD SLIME = 41 ( WORD:1000 [PAUSE=100], BYTE:2 [RICHTUNG=DOWN] );
FAD FLAP_UP = 42 ( WORD:1000 [PAUSE=100] );
FAD FLAP_DOWN = 43 ( WORD:1000 [PAUSE=100] );
FAD ZIPPER = 44;
FAD MOVEBOX = 45 ( WORD:4 [MODUS=0], SCALEX:9999 [X1=250], SCALEY:9999 [Y1=250],
SCALEX:9999 [X2=750], SCALEY:9999 [Y2=750], SCALEX:9999 [START_X=0],
SCALEY:9999 [START_Y=0], SCALEX:9999 [ENDE_X=1000], SCALEY:9999 [ENDE_Y=1000],
WORD [SCHRITTE=150] );
FAD SWAP = 46 ( BYTE:5 [ACHSE=DIAGONAL] );
FAD CUBE_UP = 47 ( WORD:1000 [PAUSE=200] );
FAD CUBE_DOWN = 48 ( WORD:1000 [PAUSE=200] );
FAD FADE_IN = 49 ( WORD:1000 [PAUSE=200], WORD:1911 [STARTWER=$000] );
FAD FADE_OUT = 50 ( WORD:1000 [PAUSE=200], WORD:1911 [ENDWERT=$000] );
MOD WINDOW = 1 ( SCALEX:9999 [X1=0], SCALEY:9999 [Y1=0], SCALEX:9999 [X2=999],
SCALEY:9999 [Y2=999] );
MOD MIRROR = 2 ( BYTE:31 [ACHSEN=%00001] );
MOD REDRAW = 3 ( WORD:5 [ZM=0], WORD [LM=FULL], WORD:3999 [ANZAHL=200],
BYTE:2 [BILD=DESTIN] );
MOD SPOT = 13 ( WORD:15 [NUMMER=0], SCALEX:9999 [X=500], SCALEY:9999 [Y=250] );
MOD DEFAULT = 4;
MOD TCOLOR = 5 ( WORD:15 [ZEICHEN=0], WORD:15 [HINTERGR=1] );
MOD TFONT = 6 ( SBYTE:2 [FONT=T_STD], SBYTE:100 [GROESSE=0] );
MOD TMODE = 7 ( BYTE:19 [MODUS=T_XOR], BYTE:31 [ATTRIB=T_NORMAL] );
MOD TSKEW = 8 ( SWORD:100 [X-D=0], SWORD:100 [Y-D=0] );
MOD TROT = 9 ( BYTE:1 [CHINA=0], BYTE:3 [WINKEL=0] );
MOD TRESET = 10;
MOD COLOR = 11 ( WORD:15 [FARB-NR=0], WORD:1911 [RGB-WERT=$777] );
MOD ALLCOLOR = 12 ( SWORD:1911 [R00=$000], SWORD:1911 [R01=$777], SWORD:1911 [R02=$700],
SWORD:1911 [R03=$070], SWORD:1911 [R04=$007], SWORD:1911 [R05=$077],
SWORD:1911 [R06=$770], SWORD:1911 [R07=$707], SWORD:1911 [R08=$555],
SWORD:1911 [R09=$333], SWORD:1911 [R10=$733], SWORD:1911 [R11=$373],
SWORD:1911 [R12=$337], SWORD:1911 [R13=$377], SWORD:1911 [R14=$773],
SWORD:1911 [R15=$737] );
MOD COLOR_ROT = 14 ( WORD:7 [NUMMER=0], WORD:30000 [PAUSE=50], SWORD:15 [F00=15],
SWORD:15 [F01=0], SWORD:15 [F02=1], SWORD:15 [F03=2], SWORD:15 [F04=3],
SWORD:15 [F05=4], SWORD:15 [F06=5], SWORD:15 [F07=6], SWORD:15 [F08=7],
SWORD:15 [F09=8], SWORD:15 [F10=9], SWORD:15 [F11=10], SWORD:15 [F12=11],
SWORD:15 [F13=12], SWORD:15 [F14=13], SWORD:15 [F15=14] );
MOD COLOR_STOP = 15;
MOD RANDOM = 16 ( SLONG [START=19681002] );
PICTURE ARA = 1;
PICTURE BOOT_1 = 2;
PICTURE BOOT_2 = 3;
PICTURE BOOT_3 = 4;
PICTURE BOOT_4 = 5;
PICTURE HAUS = 6;
PICTURE ROSE = 7;
END;